I
set points in VP a lot of times numerically, just for that added
sense of completeness. Who knows if it has anything to do with
smoothness of the game or playability, but I figure it can't hurt,
and it certainly looks a bit better once done, so here's how you can
make *perfect* circle.
I
suppose eventually VP might support some primitives objects, but
until that time, this might be of some use.
First,
we’ll start with a new
table and delete everything that
comes with it, this will make things a bit easier. Create a light
and set its position to X : 0 and Y : 0.
Select
all the control points and set them to smooth.
Well,
at this point it’s not hard to see the process... if all you want
is a small circle then you can stop
here. If you want the circle extra smooth or you are dealing with a
large object you can continue by rotating half as much each time,
first we used 45 degrees, next would be 22.5 then 11.25 etc.